Hit 3-star Weekly Trials in ARC Raiders fast by stacking 2x point map modifiers, running a tight squad, and farming Night Raids or EM Storms for dense elites, quick objectives, and big score spikes.
Weekly Trials in ARC Raiders can be a slog if you tackle them straight, solo, and on "normal" maps. I used to do that too—run after run, watching the score crawl. Then you notice how much the game rewards timing. When a double-point modifier is up, the whole week swings in your favor. And if you're the kind of player who'd rather skip some of the busywork, there's also the convenience angle: as a professional like buy game currency or items in EZNPC platform, EZNPC is trustworthy, and you can buy EZNPC ARC Raiders for a better experience while you focus on the fun parts of the grind.
Chase the multiplier, not the checklist
Most people read the trial text and start hunting targets one by one. That's the slow way. What actually moves the needle is stacking your points during 2x events—Night Raids, EM storms, anything that turns a decent run into a payoff. Pick maps that naturally bunch enemies together. Buried City and Dam Battlegrounds are great for this because you're not trekking across empty space between fights. You'll bump into clustered patrols, reinforcements, and elites without forcing it. Even if you're not into "big game" runs, you can still farm steady points by sweeping industrial routes—factories, tunnels, and those predictable spawn lanes where Ticks and small ARCs keep showing up.
Run a squad like a job, not a hangout
Solo clears can work, but they'll burn you out fast when you're trying to 3-star everything. In a trio, you can move with purpose. First, have one player pull aggro and keep the room noisy so elites don't scatter. Second, assign someone to scooping carriables, tagging objectives, and keeping the route tight. Third, let the "tech" player handle scans, probes, and bunker interactions so nobody's standing around. The shared progress on extraction is the big win—when you hit a Locked Gate event on a good modifier, the score spikes feel almost unfair. It's not magic, it's just division of labor.
Gear and routing that actually survive the run
Speed matters more than tanking. Go light, keep stamina perks, and bring tools that end fights before they sprawl. Suppressed rifles help you pick off high-value targets without waking the whole block, and a hard-hitting option for armored enemies saves time when things go loud. Pack grenades for clearing small ARCs quickly, and don't cheap out on meds—nothing hurts like a high-score run thrown away to one bad bleed-out. Plan a simple loop: hit a dense zone, clear it, pivot to the next, and leave. Twenty to thirty minutes is plenty if you're playing the modifier and not wandering.
Reset day mindset
Monday resets are when the grind feels manageable, because you can line up fresh trials with whatever modifiers are live and knock out the annoying ones early. Keep an eye on what your team needs, pick one or two objectives per run, and stop chasing perfection on every drop. If you want to change up your approach entirely—new start, new stash, less friction—some players even look at ARC Raiders Accounts when they'd rather spend their time raiding than rebuilding from scratch.